Dirty Brickster

Dirty Brickster is a game with rules that are similar to a “White Elephant” gift exchange which many of us have participated in at our workplaces, schools, and homes at Christmas time. The main differences are that every gift is a LEGO item and it is something you might actually want!

Every participant will need to bring a wrapped (opaque shopping bag or newspaper is fine) LEGO gift worth an approximate target retail value of $20 or more.

There will be multiple Dirty Brickster games played at the convention, with Junior, Adult, and All Ages versions played, so check the schedule for details.

There is no sign-up required for Dirty Brickster. Just bring your gift and play. Please be on time.

Note: There is no fixed time limit for this game. The more participants, the longer the game.

This activity does NOT require participants to sign-up in advance.

Game Coordinators:
Jennifer Nogle – adults 16+;
Marilyn Parmley – junior 15 and younger

Gift Rules

Each participant must bring one (1) wrapped LEGO gift.

Violators may be asked to leave the game with their gift and forfeiting any gift they received.

Examples of possible items:

If you wish to bring an item of greater value, that is your choice (especially if you want to see other participants scramble, strategize and whimper for the item you have brought to the game). However, a warning to all participants: you may or may not end up with an item that is of greater or equal value to what you brought to the game.

Some good advice: bring something you or a typical attendee would be happy to receive.

Order of Play

  1. Starting the Game:
    • Each participant will randomly select a number from the proverbial “Hat.”
    • Participants arrange themselves into a circle in the order of the numbers drawn.
    • The participant with #1 unwraps any gift from the pile and then shows it to everyone.
  2. Taking a Turn:
    • Each successive participant, in the order determined from the drawing, can either
      1. “steal” an already opened gift (if there’s one they really like) or
      2. be adventurous and go for a wrapped gift from the pile.
    • If the participant chooses to steal, the person whose gift is stolen now repeats his turn and either
      1. steals another person’s gift or
      2. unwraps a new gift.
    • A player cannot immediately steal back the gift that was just stolen from him/her.
    • Once a gift has been stolen 3 times, it is considered “safe” and may not be stolen again.
  3. Ending the Game:
    • The game is over once all gifts are opened.




Convention Activities